Humans finally live among the stars, but they still need good food to eat. Despite our many advances in technology, one ancient invention still serves as one of the best solution to this basic human need:
Tacos
In this casual comedy simulation game, players will manage a space ship designed to cook and serve tacos to the hard working citizens of space; a taco truck in space if you will. Along with your faithful companion, a robot chef, players will travel the stars to search for the best places to sell tacos. Players will buy supplies, fuel, ingredients, make new recipes, create menus, set prices, and converse with customers all to increase their bottom line. They will use the profits they earn to buy upgrades to their equipment, access to new markets, and maybe eventually a whole fleet of taco space-trucks!
My plan is to develop this in Godot with the initial target of Android phones. The game will be entirely touch controls designed for casual play. I will publish this on the Google Play store when I'm finished. I'm going to try and provide regular updates on my Mastodon to keep followers up to date on the progress. Last couple of projects I feel like I didn't have a lot of screenshots or videos on the game dev. I'm going to try and do more of those this time around.
My current estimate on the completion date is the end of February, about six months from now. I'll update that date as needed.
Thank you for reading my post!
Monetizing open source projects is important to project sustainability. I feel like ranting about this today so I thought I'd throw these thoughts on the internet. I'd like to preface this whole rant by saying this is just my opinion and in my experience and I am no expert. Open source enthusiast seem hesitant to discuss monetization. They act like it will sully their principles and that every project should be a charity work. Meanwhile, open source skeptics don't believe that open source is possible of making money. How could you possibly sell something that you give away for free? I find that the strongest, most complex open source projects have some commercial element to them and I think that's how it should work. Expecting developers to build and maintain software without any financial support or by begging for scraps on Ko-Fi is short-sighted at best. Conversely, selling open source is very possible. It requires a different mindset than your typical "make pro...
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